The
term sound perspective can be used to transform sound into either
distant or
close. Distant sound will perceive to the viewer as sound coming from a
distance with the technique of reverberation. An example of this may be a
tap
dripping from a distance, which will have an echo effect, the microphone
will
be placed at a distance to record the sound at the viewer’s perspective.
Sound perspective
can also transform sound to make it sound very close
to the reader; this would mean that the microphone would have to be
placed
quite close to the object or person making the sound.
Sound perspective
creates realism for the viewers from the effects,
which makes them feel like they are actually there.
Sound Motif- Sound
motif is the term used for the viewer to associate a piece of music or
specific
sound to a person, place or object. An example of this is the
association of
the Jaws theme with a big dangerous shark.
Non-Digetic
Sound-
Non-digetic sound is sound or music that has been edited in scenes in
which the
characters cannot hear such as music soundtracks. The example of the
Doctor Who
scene uses non-digetic sound such as the music being played or the
explosive
effects as they have been edited.
Synchronised Sound- Synchronised sound is the term to describe sound or a piece of music matching a characters or objects movements or gestures such as music videos as artists normally dance or move in sync with the music.
Contrapuntal
Sound-
Contrapuntal sound is the term used to
describe sounds or music that is inappropriate and odd to the actual
scene it
is edited with. This confuses the viewer and changes their mood, an
example of
this is ‘Dr Strangelove’s final scene in which multiple shots of
explosions and
mushroom clouds are being shown which represents sorrow and mass
destruction. However, the music
that is being played is retro, cheerful and can be
perceived as victorious. This does not match the visual scenes and makes
the
viewer feel that the explosions are somewhat of a celebration or victory
just
because of the contrapuntal music.
Voice-Over- Voice-Over
is the term used to describe narration that is heard over a scene that
is being
played. This can be the character’s thoughts or just a narrator
explaining a
situation or story to the viewer. Either way, it can be emotional or
understanding to the viewers. An example of this is JD’s narration from
Scrubs
in which the viewer seems to be hearing his thoughts and to bring out
this
effect more prominent, reverberation is used.
An example of this
is Chuck’s narration in Supernatural; he is speaking
emotionally of the main characters to the viewers by typing his
narration onto
a computer even though he is not talking. It is perceived to be his
thoughts.
Dialogue- Dialogue is the term used to simply describe conversation between two or more characters.
Soundtrack- Soundtracks are music that is being played over a scene such as a commercial song or even a theme. The main objective of a theme is to associate it with the film, which is known as sound motif.
Ambient Sound- Ambient
sounds are sounds that are perceived in the background such as a
dripping tap.
This creates realism for the viewer and the effect of reverberation
increases
this. An example of this is background noise such as a ticking clock or
drumming fingers on a table.
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